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Role-Playing : General

Roleplaying horses

As horses are quite an important piece of everyday life in Rohan, they should also be included in RP. However, horses, or role-playing them, might not be familiar to everyone. In the following is presented some general information regarding the role-play of horses that can help to facilitate horse RP. More information about the role of horses in the Rohirrim culture and the horses themselves can be found in the Horses section of the website.

Descriptions

Tolkien wrote that the Rohirric horse was of 'great stature', and while this likely means that the Rohirric horse is generally a fair-sized horse, too large horses have certain disadvantages, so it is unlikely that Tolkien intended them as abnornally large compared to RL breeds -- of which few have an average height of above 16-17 hands (measured at the whithers; one hand being equal to 10 cm or 4 inches). Also, historically horses tended to be a fair bit smaller, even the knights rode horses which were around 14-15 hands before proper breeding programs were started. It seems likely that most Rohirric horses are in the range between 16-17 hands, though as the population might be fairly varied and we must count on influences from both smaller horses like mountain ponies and such and maybe also from the surely larger Mearas, we can probably assume that anything from 15-18 hands (150-180 cm) is possible.

And just as there would be plenty of variation in regard to size, the same is probably true for build. Though most would have a elegant and not too heavy build, and quite likely well-arched necks and highly carried tails there would be room for differences. Some would be lighter and sleeker, born to run fast and be highly mobile, others would be more compact and powerful, able to carry more heavily armed men and be useful for impressive charges. Some suggestions for RL breeds to look at for inspiration could include Arabians (though these are likely much lighter than what Tolkien envsioned, having developed in a desert climate) or Andalusians (which might be a touch on the heavy side, but certainly could fit the general idea).

Both these RL breeds also produce a very large number of grey horses -- and it seems certain that grey (or white) was the most common colours for the Rohirric horse -- followed by chestnuts, bays and blacks, which also could fit on the Rohirric horse. However, it is not implausible that other colours can exist within the Rohirric horse population; in many RL breeds the lack of variation in regard to colours is due to us humans breeding selectively for solid colours, having for a long time seen these as more elegant than the 'mixed' colours such as duns, roans and piebalds. Something else to remember when descing your horse is that many horses have (sometimes quite striking) white markings on their legs (white socks or pasterns, for example) head (perhaps a star or a blaze) which are important for identifying a specific horse.


Role-playing hints

As horses are such an integral part of the Rohirric culture it is of course nice if this is reflected in our RP, whenever possible. And just as it helps RP to have a well-developed personality for your character, the same is true when it comes to your horse. So, try to develop your horse some, and give it little quirks you can use to enhance RP. Perhaps its lazy and laidback, or very nervous and bad-tempered, and perhaps it will do anything for carrots -- or even ale, and maybe it can't stand bay horses, or blond women. Horses aren't dumb beasts without likes and dislikes, so do try and give yours a bit of depth.

Ideas for what to do with your horse, even if you're not one of the horse specialists they can actually be used to create RP, include things like having your horse escape from the stable (together with a bunch of friends perhap.), getting sick or lame during a long ride or an important patrol (in fact, patrols always give you a chance to RP a bit of horsecare, if you care to), developing a sudden dislike for another horse, or a human, maybe even kicking the wrong horse/person and starting a minor feud. For those who want to use their horses a bit more there are possibilities, it is just, as usual, about being creative.

Of course, it is important to consider what is within the range of what is natural for a horse, because beneath all the training and domestication the 'true' horse still exists, and it will shine through at certain times. Horses know they are essentially -prey-, and they will to a certain degree obey their instincts. Training, and a trusted rider can minimize the effects, but you should let them show when you RP your horse. Fire for example is an enemy all animals know and fear, so while a trained horse, held or ridden by someone it trusts, will probably still obey, it will be affected and even the calmest and best-trained horse will probably react to sudden sounds or movements which it cannot identify as safe immediately. That is especially true for anything approaching the horse from behind or above, as that is what a predator would do.

And as for the various creatures a horse in Middle-Earth might encounter, it would undoubtedly recognize most of them as dangerous, not the least because they smell of meat-eating predator. However, as has been noted before, a horse with its trusted rider or someone to calm it nearby wont bolt just like that, though it will most likely show signs of nervousity. It would run if it could, but as long as their rider, for example in a fight against orcs, keeps calm, it will obey. But, horses are extremely sensetive to moods, so if you are angry or afraid, expect it to affect your horse. To sum up: You can make a horse charge against orcs, and most likely trolls too. Wargs frighten horses, and if an eagle sweeps down I believe they would be pretty startled. And Nazguls well, if you stay on you did a good job. Nazgul's emit terror, and it will affect the horses as much as it affects us, if not more.

Finally, some words about using horses in combat RP. Horses can be trained to attack, or at least kick and rear on command, but they're not predators, and can't be expected to fight with their riders in the same way that say, a warg, might. They will defend themselves, and its rider, but a mentally sound horse won't chase after someone to try and kill him/her/it.

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